Virtual Art In Reality

Introduction:

Virtual Art in Reality (VAR) is a comprehensive application designed by our four-member group, centered around extensive research, analysis, competitor analysis, design theory, accessibility and more. The project’s core objective was to create an inclusive and user-friendly virtual reality (VR) platform tailored specifically for designers and people in Art.

As the Research Lead for (VAR), my key responsibility was to devise and execute a comprehensive research strategy to achieve a qualitative outcome. By defining clear research objectives aligned with the project’s vision, I employed various methods such as surveys, interviews, competitor analysis, and literature reviews to gather valuable insights. Through meticulous analysis and synthesis of data, I contributed to the development of an innovative VR application that catered to designers’ needs, ensuring a user-centric and accessible design solution.